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InsideQC Forums • View topic - Monsters vs. Monsters

Monsters vs. Monsters

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Monsters vs. Monsters

Postby redrum » Sun Apr 26, 2009 12:33 am

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Postby ceriux » Sun Apr 26, 2009 1:38 am

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Postby Wazat » Sun Apr 26, 2009 2:03 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Location: Middle 'o the desert, USA

Postby redrum » Sun Apr 26, 2009 9:37 pm

Here's the code:

float() FindTarget =
{
local entity client;
local float r;
local vector dist;
dist = self.enemy.origin - self.origin;

// if the first spawnflag bit is set, the monster will only wake up on
// really seeing the player, not another monster getting angry

// spawnflags & 3 is a big hack, because zombie crucified used the first
// spawn flag prior to the ambush flag, and I forgot about it, so the second
// spawn flag works as well


if (sight_entity_time >= time - 0.1 && !(self.spawnflags & 3) )
{
client = sight_entity;
if (client.enemy == self.enemy)
return;
}
else
{
client = checkclient ();
if (!client)
return FALSE; // current check entity isn't in PVS
}


if (client == self.enemy)
return FALSE;

if (client.flags & FL_NOTARGET)
return FALSE;
if (client.items & IT_INVISIBILITY)
return FALSE;

r = range (client);
if (r == RANGE_FAR)
return FALSE;

if (!visible (client))
return FALSE;

if (r == RANGE_NEAR)
{
if (client.show_hostile < time && !infront (client))
return FALSE;
}
else if (r == RANGE_MID)
{
if ( /* client.show_hostile < time || */ !infront (client))
return FALSE;
}

self.enemy = client;
if (self.enemy.classname != "player")
{
self.enemy = self.enemy.enemy;
if (self.enemy.classname != "player")
{
self.enemy = world;
return FALSE;
}
}

FoundTarget ();

if (self.health <= 35) // make the blood
Bleeding1(self);

return TRUE;

if (self.watertype == CONTENT_LAVA) // do lava damage
T_Damage (self, world, world, 10*self.waterlevel);

if (self.watertype == CONTENT_SLIME) // do slime damage
T_Damage (self, world, world, 6*self.waterlevel);

if (self.watertype == CONTENT_WATER) // do water damage
T_Damage (self, world, world, 3*self.waterlevel);
};[code]

I'm an average coder, this seemingly simple task is driving me nutz!
I've tried numerous code changes to no avail.
Can someone please point me in the right direction. Thanks.
Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby MauveBib » Sun Apr 26, 2009 9:50 pm

Apathy Now!
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Postby redrum » Sun Apr 26, 2009 10:28 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby Electro » Tue Apr 28, 2009 5:30 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
Electro
 
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Location: Brisbane, Australia

Postby redrum » Wed Apr 29, 2009 4:29 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby ajay » Wed Apr 29, 2009 6:42 pm

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Postby Wazat » Thu Apr 30, 2009 3:55 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Wazat
 
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Postby redrum » Mon May 04, 2009 9:45 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby MauveBib » Mon May 04, 2009 10:00 pm

Apathy Now!
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Postby redrum » Mon May 04, 2009 10:25 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Location: Long Island, New York

Postby MauveBib » Mon May 04, 2009 10:47 pm

Apathy Now!
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Joined: Thu Nov 04, 2004 1:22 am

Postby redrum » Tue May 05, 2009 12:01 am

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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