by MauveBib » Mon Jul 20, 2009 4:06 am
Effectively you need to create an AI with two states, searching and following.
It will begin in the searching state, where every second or so it does a findradius to see if there's a player nearby. If there is it switches to the following state, where it chases after the player.
It's not too hard to code, but if you can't code it based on that breakdown you need to go off and learn so more qc first. Try a few more tutorials, especially the AI Cafe ones.
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