by lukas2288 » Mon Jul 06, 2009 6:18 pm 
			
			i know that here is some example code in weapons qc:
void()	s_explode1	=	[0,		s_explode2] {};
void()	s_explode2	=	[1,		s_explode3] {};
void()	s_explode3	=	[2,		s_explode4] {};
void()	s_explode4	=	[3,		s_explode5] {};
void()	s_explode5	=	[4,		s_explode6] {};
void()	s_explode6	=	[5,		SUB_Remove] {};
void() BecomeExplosion =
{
	self.movetype = MOVETYPE_NONE;
	self.velocity = '0 0 0';
	self.touch = SUB_Null;
	setmodel (self, "progs/s_explod.spr");
	self.solid = SOLID_NOT;
	s_explode1 ();
};
so here is the new effect spr:
void()	n_effect1	=	[0,		n_effect] {};
void()	n_effect2	=	[1,		n_effect] {};
void()	n_effect3	=	[2,		n_effect] {};
void()	n_effect4	=	[3,		n_effect1] {};
void() NewEffect =
{
	self.movetype = MOVETYPE_NONE;
	self.velocity = '0 0 0';
	self.touch = SUB_Null;
	setmodel (self, "progs/neweffect.spr");
	self.solid = SOLID_NOT;
	n_effect1 ();
};
But how can i put it for example in FireRocket function to replace missile.mdl with animated NewEffect?
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				Last edited by 
lukas2288 on Thu Feb 03, 2011 6:19 am, edited 1 time in total.