by ajay » Sun Jun 12, 2005 4:09 pm
Thanks for the replies, on a different but connected note, and back to this bit of code:
void() musicplay =
{
music here stuff !
};
void() playmusic =
{
local entity music;
music = spawn();
music.nextthink = time + 1;
music.think = musicplay;
};
How could I turn it off?