by frag.machine » Tue Sep 29, 2009 12:58 am
I know nothing about CSQC so bear with my ignorance, but usually in OpenGL alpha values ranges from 1.0f (solid) to 0.0f (invisible). Isn't that the case ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)