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InsideQC Forums • View topic - item_deadbody ?

item_deadbody ?

Discuss programming in the QuakeC language.

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item_deadbody ?

Postby Baker » Wed Nov 25, 2009 6:32 pm

First, having a corpse or 2 sitting around on a map, how would label the entity?

item_deadbody implies you can pick it up
monster_deadbody implies it is a monster

What should it be called?

Anyways, how would one go about writing QuakeC to have a dead body or 2 laying around in an area where the map has it as an entity?
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Postby Downsider » Wed Nov 25, 2009 6:38 pm

Just make a new entity that sets it's frame to the dead frame and doesn't collide.
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Re: item_deadbody ?

Postby Wazat » Wed Nov 25, 2009 8:33 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby r00k » Thu Nov 26, 2009 5:20 pm

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Postby Spirit » Thu Nov 26, 2009 6:29 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Dr. Shadowborg » Fri Nov 27, 2009 1:35 am

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