You guys know the pause feature in Conquest that makes the game pause while you use the shop or menus? You don't?
*grumble, grumble*
Well anyway, I fixed a couple of really nasty, annoying bugs in the code that were causing some door wierdness. Here are two examples:
*In e1m3, door to the big elevator that lifts you to the demon & shambler battle just before the end... that door was opening and closing very annoyingly when the player was near, when it should have stayed open forever. This and other doors like it are fixed now!
*In e1m4, in the room with slime puddles on your right and left, the doors above the slime puddles open up and the ogres inside start shooting grenades at you. Once you've pressed the buttons on the floor above (the ones that make spikes shoot at you when you're on them), it allows you to drop into the little alcoves where the ogres were. The doors, however, had a weird bug where they would CLOSE on you once you dropped in, trapping you in forever and ever. Very aggravating. This and other doors should be fixed now, forever and ever.
This was my one grievance with the pause feature -- goofy door mischief. Now that the bug is fixed, as far as I know the pause code is now flawless. Three cheers for Wazat!
. . . .
*crickets chirping*
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Well not all at once now!
. . . .
*one cricket chirps*
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Well, I'm happy anyway... ^_^
And if you guys are interested, it may be time for another Conquest release.