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InsideQC Forums • View topic - Reload working.... kinda

Reload working.... kinda

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Postby Ghost_Fang » Sat Jan 09, 2010 4:44 am

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Postby r00k » Sat Jan 09, 2010 6:50 pm

:facepalm

W_setcurrentammo, sets the model of the weapon, the frame for animation and the ammo amount. You are just overriding that by merely changing the value to 8.
Last edited by r00k on Tue Jan 12, 2010 12:22 am, edited 2 times in total.
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Postby Ghost_Fang » Sat Jan 09, 2010 9:25 pm

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Postby r00k » Sun Jan 10, 2010 5:42 am

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Postby Ghost_Fang » Sun Jan 10, 2010 7:25 am

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Postby r00k » Sun Jan 10, 2010 7:44 am

Last edited by r00k on Tue Jan 12, 2010 12:24 am, edited 1 time in total.
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Postby Ghost_Fang » Sun Jan 10, 2010 8:40 am

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Postby ceriux » Sun Jan 10, 2010 9:09 am

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Postby Ghost_Fang » Sun Jan 10, 2010 6:07 pm

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Postby r00k » Mon Jan 11, 2010 12:04 am

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Postby c0burn » Mon Jan 11, 2010 12:35 am

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Postby LonePossum. » Mon Jan 11, 2010 12:55 am

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Postby Ghost_Fang » Mon Jan 11, 2010 7:21 am

yea he pretty much nailed it lol. L4D is a completely team based co-op game. Team work is the only way you win. There are several special infected that incapacitate the victim until a teammate helps. Take for example the hunter, it is human (was) and it lunges great distances to tackle you. When it succeeds the player is unable to move while he gets ripped to shreds until a teammate can either shoot and kill the hunter or melee him off, the hunter will then stumble off the player, recuperate and begin trying to lunge someone. Another team based quality is when your life reaches 0 its not game over, you become incapacitated and must be helped up by a teammate, but you only come back with 30 health, you will eventually bleed out, as your health drops 1 every few seconds. But you can only be incapacitated twice, the third time you go down your dead.

Special Infected include:
Hunter - explained above

Smoker - somewhat hides, then shoots his long tongue from a distance at a player and drags the player (pretty much like a frog) to him and away from his teammates so he can wail on him. (player becomes helpless until teammates assist)

Boomer - A big chubby zombie that tried to get close just to puke on the player, his bile attracts a horde of zombies that for a short period of time will ignore all player but you and attack you. Don't kill him when your too close either he explodes when he died, also getting bile on you.

Tank - A huge, muscular zombie that chases after the closest player and when landing a successful hit, sends the player flying and takes significant damage, the tank can also take a chuck out of the floor and chuck it at a player.

Witch - a little girl zombie who sits down and cries and cries, but if you get too close to her or shoot her, she will stand up and go on a rampage toward the person who startled her, instantly incapacitating the player, then running away when the player is downed.

Introduced in Left 4 Dead 2:
(L4D2 includes all L4D1's special infected)

Charger - this zombie has one little limp arm and one huge arm, it charges at the players with its large arm out, and if he catches a player on his way he will keep running until they slam into a wall he will then proceed to slam the player into the ground repeatedly.

Spitter - this zombies is like the boomer, it will spit at you, but at your feet, making a pool a acid that will burn you til you step off or the pool disappears, killing her will result in a pool of acid were she dies.

Jockey - in my opinion the most annoying special infected in the game. this is just a little guy that jumps on you just like that hunter but on your head/shoulders and grabs and pulls your head in the direction he wants to go, usually toward danger, such as a horde of zombies or just farther away from your teammates.

As you can see this game is a blast to play, but very difficult seeing as there are tons of zombies, and several special infected at time sometimes, it gets pretty intense sometimes because you'll be hoping that the last man standing can hurry up and help you up before that hunter you hear in the distance gets to him. Lol.

There are 5 chapters, each with a theme
such as mall, or swamplands
each chapter has either 4 or 5 levels in them.
In each level your sole purpose is to get to the next safe area.
At the last level in each chapter is the finale. You sometimes gotta use a radio to call in a evac chopper, or vehicle, it varies depending on the chapter and its theme. But until the vehicle comes you must make your finale stand and hold out from tons and tons of zombies and special infected until the help arrives.

I hope that helps you understand what L4D is all about lol.

Left 4 Quake's goal is to take that game, and make it bite sized for quake for the PSP. We already have several maps made, i think all the models made, and some of the models textured. The only progress that hasnt made it very far is coding, when the team wasnt working we were searching for a coder, when we didnt find any, i took it into my own hands. But the extensive amount of coding needed to get this game done is at the moment, out of my league. You can see all our progress here:
http://www.moddb.com/games/tsluecke
and our actual site is here:
http://left4quake.com/forum/index.php

Your help would be GREATLY appreciated.

To stay on topic:
I have learned even more since my last post, instead of trying to bind the entire code to an impulse command, i learned how to make a whole new void() blah function and use it that way. Which means i started from scratch. And got it how i wanted it, using r00k's cache idea (not code). So now it works how i want it except i get an unknown frame macro : $reload when i want it to call upon those frames. where do i tell it what $reload is?
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Postby c0burn » Mon Jan 11, 2010 12:57 pm

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Postby Mobster103 » Mon Jan 11, 2010 10:12 pm

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