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InsideQC Forums • View topic - DP questions: soft lights, bumpmapping and pretty water

DP questions: soft lights, bumpmapping and pretty water

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DP questions: soft lights, bumpmapping and pretty water

Postby Freemanoid » Wed Jan 27, 2010 9:34 am

Ok, I want to ask about soft lights.
As you can see in screenshot below, (engine - darkplaces) light have ugly shadows and looks poor.
Image
Is it possible to make better, realistic lighting? Something like this :
Image
(Screenshot of the same map but in 3ds max)

And the second question, about bumpmapping :

For example, I have in my map (orangemap.bsp) texture named "dev_wall01a.tga"
Image
Here id1/textures/ I placed my texture named "dev_wall01a_bump.tga"
(Or id1/textures/orangemap/dev_wall01a_bump.tga)
Image
And as you can see on first screenshot in this thread, there is nothing bumpmapping on walls.

What is wrong?
(Same I can say about all models)

And the last question, about water.
I installed "pretty water" (Pretty DP Water Pack v 0.2 by Zombie & Urre), then I patched all my maps with "id1vis"
Now, I have strange bug. See it on screenshots below.
Image
Image
As you can see, water on screenshots is different. And this is always happens if you look at water, and start to moving your view.
(Also, on water, there is no bumpmapping)
^O,..,o^
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Postby JasonX » Wed Jan 27, 2010 1:46 pm

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Postby Teiman » Wed Jan 27, 2010 1:56 pm

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Postby Freemanoid » Wed Jan 27, 2010 2:16 pm

I make my maps in quark. for compiling I use standart txqbsp, vis, light. I need to use something else for more realistic effect?
How can I fix bug with water? I dont full understand. dpwater.pk3 already have some shader.
^O,..,o^
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Postby c0burn » Wed Jan 27, 2010 3:54 pm

You can try hmap2 or q1rad.
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Postby JasonX » Wed Jan 27, 2010 4:53 pm

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Postby Freemanoid » Wed Jan 27, 2010 5:35 pm

^O,..,o^
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Postby Spirit » Wed Jan 27, 2010 5:38 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Freemanoid » Wed Jan 27, 2010 6:22 pm

q3map2 works with quake 1, but there is problem with original textures from quake 1.
Here screenshot :
Image
Thanks for link I'll check it now.
About water. I paste here 2 screenshots. Water have different transparency. When you moving your cursor, but still looking at water, water transparency starting to changing very fast with light and dark, one by one. If you stop moving your mouse all is good. But if you walk and look at water it's transparency changing. And some reflections of objects (on 1st screenshot you can see players gun, but there is no such reflection on 2nd screenshot)
Sorry if I explain bad.

I've made video about "water bug"
Check it out here :

It's in .ogv format, but my media player classic plays it well.
^O,..,o^
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Postby JasonX » Wed Jan 27, 2010 7:17 pm

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Postby Teiman » Wed Jan 27, 2010 8:00 pm

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Postby Freemanoid » Wed Jan 27, 2010 8:30 pm

Look at the video that I have uploaded.
I think you will understand what I mean about water.
^O,..,o^
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Postby Teiman » Wed Jan 27, 2010 10:43 pm

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Postby Freemanoid » Wed Jan 27, 2010 10:59 pm

^O,..,o^
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Postby Chip » Thu Jan 28, 2010 10:45 am





Fear not the dark, but what the dark hides.
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