As you can see in screenshot below, (engine - darkplaces) light have ugly shadows and looks poor.
Is it possible to make better, realistic lighting? Something like this :

(Screenshot of the same map but in 3ds max)
And the second question, about bumpmapping :
For example, I have in my map (orangemap.bsp) texture named "dev_wall01a.tga"

Here id1/textures/ I placed my texture named "dev_wall01a_bump.tga"
(Or id1/textures/orangemap/dev_wall01a_bump.tga)

And as you can see on first screenshot in this thread, there is nothing bumpmapping on walls.
What is wrong?
(Same I can say about all models)
And the last question, about water.
I installed "pretty water" (Pretty DP Water Pack v 0.2 by Zombie & Urre), then I patched all my maps with "id1vis"
Now, I have strange bug. See it on screenshots below.
As you can see, water on screenshots is different. And this is always happens if you look at water, and start to moving your view.
(Also, on water, there is no bumpmapping)