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InsideQC Forums • View topic - Player Height

Player Height

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Player Height

Postby Tom-5- » Sun Feb 07, 2010 5:28 am

I'm not a coder, I am a mapper (for such famous projects such as Left 4 quake and Pro Splat Portable) . therefore changing the player height is something that i cannot do (without your help) so. I'm posting it here :D
So.. i have two options, i could scale down my maps, or code it in.
I REALLY didn't want to scale down my maps because last time i made a map and attempted scaling it down i had to redo it because i had compiling issues.

Image

here is the map in half life,it looks good (the way i want it)

Image

and here is the map in darkplaces

as you can see the quake version looks like your player is shorter, this picture may not seem like much a difference but it makes a big difference in other areas of the map.

(textures by tom-5-, map by mexicouger/tom-5-)
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Postby leileilol » Sun Feb 07, 2010 6:18 am

client.qc, PutClientInServer,
self.view_ofs = '0 0 28';

NOW YOUR TALL!
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Postby Tom-5- » Sun Feb 07, 2010 6:41 am

Thanks.. didn't know it was that easy. (Yay)
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Postby Error » Sun Feb 07, 2010 7:12 am

that does nothing to the bounding boxes btw... you will still hit your head on the same stuff.

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Postby Teiman » Sun Feb 07, 2010 11:46 am

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Postby frag.machine » Sun Feb 07, 2010 2:05 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Tom-5- » Sun Feb 07, 2010 6:05 pm

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