Hmm, coding board seems a tad slow as of late. Let's see if I can speed things up a bit by releasing something!
So, what's this? It's Gyro, a little something I've been working on for the past few days. It's not actually a full mod, but rather a plugin for existing mods, that I hope should help the makers add some nice physics without having to mess around with piles of code.
It runs on a simple activation system so, let's say you want grenades to float - you'd add a line like "P_ActivateBouyancy (missile, 500)". Your grenades would then float, providing they're lighter than 500 weight units. Everything works like this, even forces (like explosions), so there's rarely any need to change existing code.
Although you only really need the "physics.qc" file, I've built a quick mod around it to show you what can be done. Mostly simple stuff like floating objects and explosion blasts, but you can try typing impulse 101 or 102 to see something a little more exciting! The 101-bound HoverBombs (or BlimpBombs, whatever floats your boat) are controlled almost entirely by Gyro, although I'm not sure how useful they'd be in a real game!
Next version should be coming sooner or later, so feedback is welcome!