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InsideQC Forums • View topic - Paid programmer work

Paid programmer work

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Paid programmer work

Postby toneddu2000 » Sat May 01, 2010 12:30 pm

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Postby Sajt » Sat May 01, 2010 1:35 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby leileilol » Sat May 01, 2010 2:08 pm

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Postby mh » Sat May 01, 2010 7:02 pm

Hi there. :D

Maybe say what kind of changes you want made? You might find that if someone thinks they're interesting they'll just do it anyway, or point you in the direction of somewhere that similar has already been done.
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Postby Wazat » Sat May 01, 2010 8:07 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Urre » Sat May 01, 2010 9:41 pm

I was once a Quake modder
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Postby Swift » Sun May 02, 2010 5:56 am

What kind of things do you need?
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Postby r00k » Sun May 02, 2010 7:41 am

Maybe we can just make a studio and all pitch in... ;)
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Postby Urre » Sun May 02, 2010 9:31 am

Yes!
I was once a Quake modder
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Postby toneddu2000 » Sun May 02, 2010 12:11 pm

First of all, I want to thank you all for your replies. I'd like to answer to your question individually:

@Sajt: Perfect!

@leileilol: it's a pity that there's not a concentration of quake c programmers in Italy :) ! Seriously, it's not a shame for me to pay a professionist for its work. Of course I'm not a "Steve Jobs" clone, so I don't have a lot of money, but I think that the sense of this initatiative is to give programmers an input to be creative.

@mh: Of course. The first post was just a presentation. The two changes are very important to me are:

1 addition of a GPL physics engine inside Darkplaces (ODE, or Bullet). At Nexuiz/Xonotic forums they made a little test, but isn't useful for production. This change should allow artist to create models (.dpm,.iqm,etc) with bone mass linking, so it could be possible to add ragdolls and realistic (or similar :) ) physics to characters and map objects.

2 recreation (programmer could also use old quake monster code) of a series of monster animation codes. What I mean: if you want to create a brand new monster in quake, maybe you use old quake code. But this code uses .mdl for model format (whic is ugly) and $frame1 $frame2.. for frames enumeration (which is terrible). Nexuiz uses a better system(based on a lot of funcions that I didn't understand well) but isn't still the top. I was thinking about something similar to Roland Pluss's DragEngine Locomotion system (if you didn't know it, check it on youtube), which is supposed to be GPL in the future (I don't know the release date, though). Whith locomotion system, character points to a target but
its legs are separated from torso (NOT like md3, better! :) )and is VERY cool and realistic to see.

3 a very neat game AI (story planning, events/ decisions, and so on)integration inside Netradiant. Something similar Unreal Kismet. I know, I know, for creating Unreal Kismet Epic paid maybe 20 programmers for 5 years, so I can't ask a work like that. Anyway just think about it! :)

4 (this is important) Add integration for cameras into Darkplaces, so it will be possible, in NetRadiant, to set that, when a player hit a "camera box", the game freezes and starts an ingame video with cameras, animation, dialogs and so on (just like doom 3)

@Urre: well, infact it was not intended at first to be a paid work! :)
But, I realize that everyone has its job, its university studies, etc. so it very difficult to find some spare time. This could be an extra incentive for all of us

@r00k: sounds great to me!


Sorry for the VERY long post but I wanted to explain what I was thinking!
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Postby Sajt » Sun May 02, 2010 2:16 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Swift » Sun May 02, 2010 4:45 pm

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Postby toneddu2000 » Sun May 02, 2010 6:56 pm

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Postby Sajt » Sun May 02, 2010 7:09 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Urre » Sun May 02, 2010 11:42 pm

I was once a Quake modder
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