by Spike » Wed May 12, 2010 9:46 pm
huh?
model groups? you mean like multiple models, instead of a single one, ala q3? how's that easier?
or do you mean multiple surfaces within a model? doesn't work. such multi-surface models have a single skeleton still. just different textures on it.
note that the extension mentioned allows you to share animations from one model to another, assuming the bones are compatible :)
this is mostly for models that contain just hats or varying heads, or whatever, that you want added as part of the same 'model'.
if your bone numbers are ordered based on the 'submodel' ordering inside the model, then you can specify ranges of start-end.
you can also still use attachments, but make sure your ents are added in the correct order.
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