by Sajt » Mon May 10, 2010 7:40 pm
I would say forget about this feature completely then. It can't be that important. If you have a lot of C/C++ coding experience and familiarity with the Quake engine (which I doubt since you don't even have a compiler set up) you might try to tackle it. But otherwise, the only QuakeC-only methods available are not very good at all.
Putting a trigger on top of every ground surface is ridiculous. The only viable trigger method is to include "enter" and "exit" triggers for every area containing a different surface type, but that would also be a huge headache for the mapper.
I would definitely recommend finishing all the actually important things in your mod, then coming back to this and reconsidering if it's really worth it.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.