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InsideQC Forums • View topic - A little problem with spawning position

A little problem with spawning position

Discuss programming in the QuakeC language.

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A little problem with spawning position

Postby ajay » Tue Jun 08, 2010 6:50 pm

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Postby Arkage » Tue Jun 08, 2010 7:20 pm

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Postby ajay » Tue Jun 08, 2010 7:23 pm

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Postby Spike » Tue Jun 08, 2010 7:30 pm

.
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Postby ceriux » Tue Jun 08, 2010 7:56 pm

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Postby ajay » Tue Jun 08, 2010 8:02 pm

ceriux, thats exactly it mate! Just needs a little tweaking
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Postby ajay » Tue Jun 08, 2010 8:14 pm

Just been discussing on facebook how coding may be a metaphor for life. In reality I think it's more like learning a foreign language; this is a good example: when in France a few years ago, I got by as they tend to know more English than I know French. After a while I got brave and tried out my appalling French, the listener obviously then replied rapidly in their own language and I was totally lost.
Now is similar. Spike's given me a great answer, but my knowledge was all tied up in my initial code, and although I've everything I need to make it work I have no idea how to do it!

NB This is in no way a criticism of the help I've been given, just an explanation of why I need a little more...
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Postby Spike » Tue Jun 08, 2010 9:17 pm

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Postby Sajt » Wed Jun 09, 2010 12:53 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Chip » Wed Jun 09, 2010 10:37 am





Fear not the dark, but what the dark hides.
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Postby ajay » Wed Jun 09, 2010 11:59 am

with TOSS it just drops right through the floor...
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Postby frag.machine » Wed Jun 09, 2010 12:13 pm

I think Sajt and avirox' suggestions are the best, so far: treat the oil drum like a 1-shot grenade launcher. Make a v_oil.mdl, and when you "fire" it, you toss the missile(using another model, oil.mdl) like a grenade (only using less velocity) and swap back to other weapon.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ajay » Wed Jun 09, 2010 8:34 pm

Yeah, I think you're right, I may have to redo it all, its not a lot of work really.
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Postby ajay » Thu Jun 10, 2010 6:05 pm

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Postby frag.machine » Thu Jun 10, 2010 7:03 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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