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InsideQC Forums • View topic - Spawning Model to Block Player Movement

Spawning Model to Block Player Movement

Discuss programming in the QuakeC language.

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Spawning Model to Block Player Movement

Postby Ghost_Fang » Tue Jun 15, 2010 3:48 pm

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Postby Sajt » Tue Jun 15, 2010 5:53 pm

missile.angles = '0 1 0' * vectoyaw(missile.velocity);

or just

missile.angles = '0 1 0' * playerentity.angles_y;
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Postby Dr. Shadowborg » Tue Jun 15, 2010 6:22 pm

Also, to make it block the player too, you need to switch the owner from the player to the world, or something.

i.e. in BecomeCover(); add a self.owner = world;

Beware though, you'll have to do some stuff to keep it from getting the player stuck inside of it if he's too close.
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Postby Mexicouger » Tue Jun 15, 2010 7:27 pm

So you started working on this eh Ghost? Nice man. It isn't as complex as I thought It would be however. Good Luck.
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Postby Sajt » Wed Jun 16, 2010 12:31 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Ghost_Fang » Fri Jun 18, 2010 5:44 pm

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