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InsideQC Forums • View topic - Grenade help

Grenade help

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Grenade help

Postby redrum » Wed Jun 16, 2010 2:46 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby frag.machine » Wed Jun 16, 2010 5:17 pm

Hey redrum, nice to see ya back!

Why do you think is your mod the root cause of the server crashes ?
Try to put the server running the vanilla progs.dat for some time to check if the crash persists.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Dr. Shadowborg » Wed Jun 16, 2010 6:42 pm

Couple of things that I thought of off the top of my head: (I've had to deal with stuff like this before with wallmines / dynamite)

When your grenade die function gets called, do something like:

self.takedamage = DAMAGE_NO;

This prevents grenades dying and setting other grenades off again causing overflow insanity.

Another thought is that you need to set a slight delay between grenades dying, thereby preventing massive amounts of explosion particles. (This can cause a crash too.)
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Postby redrum » Wed Jun 16, 2010 10:08 pm

Hmmmm.

Wouldn't self.takedamage = DAMAGE_NO; prevent the grenade from actually "dying"?

I've exploded about 12 grenades all at once and the server didn't crash, so the delay thing won't help.

This function is def the reason for the crashes b/c when I remove it the server never crashes.
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Postby redrum » Wed Jun 16, 2010 10:13 pm

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Postby Sajt » Wed Jun 16, 2010 11:41 pm

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Postby redrum » Thu Jun 17, 2010 2:35 am

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Postby redrum » Thu Jun 17, 2010 2:33 pm

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Postby redrum » Mon Jun 28, 2010 8:03 pm

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Postby redrum » Wed Jun 30, 2010 11:49 pm

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Postby Sajt » Thu Jul 01, 2010 12:43 am

Why is the grenade shooting a shotgun blast when it explodes? D:
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Postby redrum » Thu Jul 01, 2010 6:01 pm

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Postby Sajt » Thu Jul 01, 2010 10:29 pm

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Postby ceriux » Fri Jul 02, 2010 5:20 pm

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Postby Spike » Fri Jul 02, 2010 5:28 pm

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