by redrum » Wed Jun 16, 2010 10:08 pm
Hmmmm.
Wouldn't self.takedamage = DAMAGE_NO; prevent the grenade from actually "dying"?
I've exploded about 12 grenades all at once and the server didn't crash, so the delay thing won't help.
This function is def the reason for the crashes b/c when I remove it the server never crashes.
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