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InsideQC Forums • View topic - window help

window help

Discuss programming in the QuakeC language.

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window help

Postby RooT » Wed Sep 21, 2005 9:16 pm

whats goin on here?

Image

this is a screenshot from my mod, its a window... but why is it black? the model is blue and gray (2 diff skins) and both show up as black, even on no transparancy. anyone know why?[/img]

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Postby Sajt » Thu Sep 22, 2005 12:54 am

Probably because it's stuck in that crevasse. Quake lights models by looking down from the model's origin until it hits the ground and reading from the lightmap where the point hits. If you're using DarkPlaces try using EF_FULLBRIGHT on the window's .effects, or colour the skin with a fullbright colour?

Usually people will use brushes for windows, not models...
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hmm

Postby RooT » Thu Sep 22, 2005 7:40 pm

i tried to use a brush but didnt work lol, ya that owuld make more sense. i think i got it fixed now tho thanks!
-root one

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