by Spike » Mon Jul 26, 2010 4:40 pm
airquake used a viewmodel 'hud' (actually an mdl).
With regular quake that means you're limited to 1 variable to affect your entire hud - frame, but viewmodelforclient is more generous.
You have to make sure that the player cannot ever roll, nor pitch, as both of these cause the viewmodel to move/reangle.
It just doesn't really look nice/robust.
.