by DusterdooSmock » Thu Aug 26, 2010 9:52 pm
I think that i defined $shotrel1, but if i didn't what do i have to do to define it?
This is what i have so far:
-- Top of "player.qc"
//
// Reload
//
$frame shotrel1 shotrel2 shotrel3 shotrel4 shotrel5 shotrel6 shotrel7 shotrel8 shotrel9 shotrel10 shotrel11 shotrel12 shotrel13 shotrel14 shotrel15 shotrel16 shotrel17 shotrel18 shotrel19 shotrel20
-- Somewhere right after that
void() player_sreload1 = [$shotrel1, player_sreload2 ] {self.weaponframe=10;};
void() player_sreload2 = [$shotrel2, player_sreload3 ] {self.weaponframe=11;};
void() player_sreload3 = [$shotrel3, player_sreload4 ] {self.weaponframe=12;};
void() player_sreload4 = [$shotrel4, player_sreload5 ] {self.weaponframe=13;};
void() player_sreload5 = [$shotrel5, player_sreload6 ] {self.weaponframe=14;};
void() player_sreload6 = [$shotrel6, player_sreload7 ] {self.weaponframe=15;};
void() player_sreload7 = [$shotrel7, player_sreload8 ] {self.weaponframe=16;};
void() player_sreload8 = [$shotrel8, player_sreload9 ] {self.weaponframe=17;};
void() player_sreload9 = [$shotrel9, player_sreload10 ] {self.weaponframe=18;};
void() player_sreload10 = [$shotrel10, player_sreload11 ] {self.weaponframe=19;};
void() player_sreload11 = [$shotrel11, player_sreload12 ] {self.weaponframe=20;};
void() player_sreload12 = [$shotrel12, player_sreload13 ] {self.weaponframe=21;};
void() player_sreload13 = [$shotrel13, player_sreload14 ] {self.weaponframe=22;};
void() player_sreload14 = [$shotrel14, player_sreload15 ] {self.weaponframe=23;};
void() player_sreload15 = [$shotrel15, player_sreload16 ] {self.weaponframe=24;};
void() player_sreload16 = [$shotrel16, player_sreload17 ] {self.weaponframe=25;};
void() player_sreload17 = [$shotrel17, player_sreload18 ] {self.weaponframe=26;};
void() player_sreload18 = [$shotrel18, player_sreload19 ] {self.weaponframe=27;};
void() player_sreload19 = [$shotrel19, player_sreload20 ] {self.weaponframe=28;};
void() player_sreload20 = [$shotrel20, player_run ] {self.weaponframe=29;};
-- "weapons.qc" after main reload function
void() player_sreload1 =
{
self.frame = $shotrel1;
self.think = player_sreload2;
self.nextthink = time + 0.1;
reload ();
};