by DusterdooSmock » Thu Aug 26, 2010 9:52 pm 
			
			I think that i defined $shotrel1, but if i didn't what do i have to do to define it?
This is what i have so far:
-- Top of "player.qc"
//
// Reload
//
$frame shotrel1  shotrel2 shotrel3 shotrel4 shotrel5 shotrel6 shotrel7 shotrel8 shotrel9 shotrel10 shotrel11 shotrel12 shotrel13 shotrel14 shotrel15 shotrel16 shotrel17 shotrel18 shotrel19 shotrel20
-- Somewhere right after that
void()	player_sreload1 =	[$shotrel1, player_sreload2	] {self.weaponframe=10;};
void()	player_sreload2 =	[$shotrel2, player_sreload3	] {self.weaponframe=11;};
void()	player_sreload3 =	[$shotrel3, player_sreload4	] {self.weaponframe=12;};
void()	player_sreload4 =	[$shotrel4, player_sreload5	] {self.weaponframe=13;};
void()	player_sreload5 =	[$shotrel5, player_sreload6	] {self.weaponframe=14;};
void()	player_sreload6 =	[$shotrel6, player_sreload7	] {self.weaponframe=15;};
void()	player_sreload7 =	[$shotrel7, player_sreload8	] {self.weaponframe=16;};
void()	player_sreload8 =	[$shotrel8, player_sreload9	] {self.weaponframe=17;};
void()	player_sreload9 =	[$shotrel9, player_sreload10	] {self.weaponframe=18;};
void()	player_sreload10 =	[$shotrel10, player_sreload11	] {self.weaponframe=19;};
void()	player_sreload11 =	[$shotrel11, player_sreload12	] {self.weaponframe=20;};
void()	player_sreload12 =	[$shotrel12, player_sreload13	] {self.weaponframe=21;};
void()	player_sreload13 =	[$shotrel13, player_sreload14	] {self.weaponframe=22;};
void()	player_sreload14 =	[$shotrel14, player_sreload15	] {self.weaponframe=23;};
void()	player_sreload15 =	[$shotrel15, player_sreload16	] {self.weaponframe=24;};
void()	player_sreload16 =	[$shotrel16, player_sreload17	] {self.weaponframe=25;};
void()	player_sreload17 =	[$shotrel17, player_sreload18	] {self.weaponframe=26;};
void()	player_sreload18 =	[$shotrel18, player_sreload19	] {self.weaponframe=27;};
void()	player_sreload19 =	[$shotrel19, player_sreload20	] {self.weaponframe=28;};
void()	player_sreload20 =	[$shotrel20, player_run	] {self.weaponframe=29;};
-- "weapons.qc" after main reload function
void() player_sreload1 =
{
      self.frame = $shotrel1;
      self.think = player_sreload2;
      self.nextthink = time + 0.1;
      reload ();
};