im wondering how to get data from an entity written thru the map editor to be read in the qc file. i have a "helper" entity that displays different text based upon a value given in the mapping program. this way i can have multiple texts displayed by a single entity. its much more efficient than making a load of different entitys i suppose

but i can't get the value i give it in the map program to be used in the code of the game.
map: room with "helper" entity, helper properties: self.classname = "help1"
game:
void() helper =
//make solid, model, origin, etc... not sure if i need code from map here?
void() on_click=
if trace_ent.classname == help1 do...
get what i mean? thanks!