by ceriux » Thu Sep 09, 2010 1:44 pm
why not kind of give all objects that the gravity gun can interact with a little bit of AI and when the "pull" traceline hits it, it "walks" twards the player, after the object touches the player the entitie is removed and stored as a float... and if the player has the gravity gun out and the object has been pulled have the item appear as apart of the model (maybe using the quake 1 visual equips method?) it would work even if you didnt have draw only to client because in first person you would want the object to be visible. if you switched to another weapon or dropped the item the float may be ".grabbed" ? and the entitie that was grabbed which lines up with this float is spawned infront of the player and the float is set back to 0?