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InsideQC Forums • View topic - darkplaces colored lights

darkplaces colored lights

Discuss programming in the QuakeC language.

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darkplaces colored lights

Postby RooT » Tue Oct 18, 2005 4:48 pm

ok maybe im blind, retarted, i dont know, but i cant find info on making colored lights for dark places. someone help! :?
thanks

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Postby Supa » Wed Oct 19, 2005 5:07 pm

(Please excuse me if I'm rambling here, I've been sick for the past week and I'm just starting to come out of it..)

Look in dpextensions.qc, specifically take a look at DP_ENT_GLOW and TENEBRAE_GFX_DLIGHTS. DP_ENT_GLOW should work well enough for basic colored dynamic lights. If you want to manually set the light radius and apply a light style or cubemap you'll need to use TENEBRAE_GFX_DLIGHTS.

Of course, if you're talking about setting light colors in maps you'll need a light utility that features colored lights; off the top of my head and (Actually a full map compiler package) support colored lighting. (I recommend hmap2, but I might just be a little biased.. :P). Once you have a light utility that supports colored lights, you can generally assign the RGB value of a light with the key '"_color" "R G B"'
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THANKS!

Postby RooT » Thu Oct 20, 2005 4:40 am

holy shit you should have seen the smile on my face lol, thanks man-
-Root

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