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InsideQC Forums • View topic - endless enemy spawn

endless enemy spawn

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endless enemy spawn

Postby Hazematman » Tue Oct 12, 2010 11:30 pm

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Postby Spirit » Wed Oct 13, 2010 8:08 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Hazematman » Wed Oct 13, 2010 7:36 pm

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Postby frag.machine » Thu Oct 14, 2010 12:05 am

The problem is a bit more complicated than this.

What you need is an entity that spawns another entity (the zombie), and keep checking if it stills alive. If is dead, then spawn another one, and repeat.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Hazematman » Thu Oct 14, 2010 12:12 am

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Postby frag.machine » Thu Oct 14, 2010 12:51 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Mexicouger » Thu Oct 14, 2010 1:06 am

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Postby ceriux » Thu Oct 14, 2010 5:23 pm

couldnt you just call a zombie spawn at the end of the zombies death sequence?
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Postby frag.machine » Thu Oct 14, 2010 6:27 pm

In the case of the zombie, you'd see a head morphing back to the full zombie corpse, which would look weird. :)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby gnounc » Fri Oct 15, 2010 2:20 am

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Postby Dr. Shadowborg » Fri Oct 15, 2010 2:58 am

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Postby Mexicouger » Fri Oct 15, 2010 5:04 am

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Postby gnounc » Fri Oct 15, 2010 9:57 am

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Postby Hazematman » Fri Oct 15, 2010 10:01 pm

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Postby Mexicouger » Fri Oct 15, 2010 10:20 pm

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