by Sajt » Sat Dec 11, 2010 7:08 pm
Okay, you've renamed the md3 to mdl.
First problem, your md3 doesn't seem to have normals generated properly (they all point in the same direction). The lighting will look screwed up unless this is fixed. Too bad Qwalk2 isn't around yet, it could have helped you with that... You'll have to figure it out with whatever exporter you're using.
Secondly, it looks like you want two surfaces/meshes, one for the hand and one for the gun. You need two surfaces if you want to use two textures. But your md3 only contains one surface (the hand). So there's no way to get the gun's texture on there. The hand texture will show up on both the gun and the hand. You probably exported it wrong somehow, or the exporter you used was crappy. I don't know.
Anyway, the texture path in the md3 for the texture is "F:\Modding\Quake Modding\Mod\TestQuake\ID1\Progs\Material.001". First of all, absolute paths are BAD! Second of all, I have no idea what "Material.001" is supposed to be.
If your texture is stored in TestQuake/ID1/Progs/Hand_TextureMap.jpg, the MD3's texture path should be "progs/Hand_TextureMap.jpg". (relative to the mod/id1 dir)
All this stuff has to do with the export to md3 process, which I can't help you with because I don't know which exporter you're using, and furthermore I've never used one.
Qwalk2 would be able to help with all of this except for the fact that your two surfaces/meshes seem to have been merged. But Qwalk2 won't be ready for a while, so I should shut up about that.
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