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InsideQC Forums • View topic - Memory conservation[Bots]

Memory conservation[Bots]

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Memory conservation[Bots]

Postby Mexicouger » Mon Nov 15, 2010 11:16 pm

I was just thinking about making more code efficient, and I thought about some of my personal code, Like red Crosshairs. I put the function in player_pre_think, and it costs about 4 fps[On psp]. So I was just thinking that When bots are in-game, they are thinking about the exact same thing the player is. So when I have a bot in, there is another 4 fps down the drain(just for red crosshairs).

So how about adding another check to The call:

if (cvar("crosshairs") > 1 && self.isuman == TRUE)

That will make it so the bots don't constantly have a traceline, beings that it doesn't matter if they have a red crosshair on their HUD.
That saves memory right there.

This can go for any different kinds of code that Bots don't need to use.

This was just a thought, Please mark me if I am wrong. I like to think aloud.
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Postby Sajt » Mon Nov 15, 2010 11:34 pm

First of all... this isn't conserving "memory", you are reducing CPU load.

Second of all... is "crosshairs" a serverside cvar you have created, like something which can be disabled to improve performance? If so, fine, otherwise, if it's a clientside cvar, you shouldn't be checking it in the server code...

And if you want to improve performance more you could make this traceline occur only every 0.1 seconds or so using a timer field.

if (self.next_crosshair_time < time)
{
do crosshair crap;
self.next_crosshair_time = time + 0.1;
}
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Postby Mexicouger » Mon Nov 15, 2010 11:48 pm

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Postby Spike » Tue Nov 16, 2010 12:29 am

.
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