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InsideQC Forums • View topic - SQL in QuakeC

SQL in QuakeC

Discuss programming in the QuakeC language.

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SQL in QuakeC

Postby TimeServ » Wed Jan 26, 2011 1:13 am

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Postby frag.machine » Wed Jan 26, 2011 1:31 am

Look at TF2 and you'll see how Valve extensively uses their database backend: achievements, player statistics, persistent inventories, etc. Even some sort of cheat evidence collection can be imagined having SQL support to QuakeC.

<paranoid>Also, from the security point of view is better to use a sandboxed persistence system under the form of a SQL backend than granting file I/O access to QuakeC. </paranoid>
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby GiffE » Wed Jan 26, 2011 6:50 am

I actually had the same wish. I was told however that the threaded nature of DP would have an issue with an SQL implementation. Not that I know why.

Databases would make stat tracking any any sort of persistent data much easier!
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Postby Error » Wed Jan 26, 2011 7:02 am

thought someone added sql to quake once... was it DrLabman?

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Postby Spike » Wed Jan 26, 2011 4:25 pm

.
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Postby TimeServ » Fri Jan 28, 2011 12:35 am

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Postby Arkage » Fri Jan 28, 2011 5:17 pm

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Postby frag.machine » Sat Jan 29, 2011 2:02 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Spirit » Sat Jan 29, 2011 9:16 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby frag.machine » Sat Jan 29, 2011 8:05 pm

The actual problem with SQL support isn't in the SQL engine you embed per se, but the eventual inefficient queries submitted. As long we are not talking about complex tables with lots of indexes and constraints, insert operations are quite light.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Chip » Sun Jan 30, 2011 12:26 pm





Fear not the dark, but what the dark hides.
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Postby leileilol » Sun Jan 30, 2011 1:02 pm

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Postby GiffE » Sun Jan 30, 2011 6:18 pm

Actually would be kind of cool if you could get a "Live" feed of player chat and frags.
The lag would be unbearable though.
I would use sql for game over stat saving.
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Postby TimeServ » Thu Feb 03, 2011 7:28 pm

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Postby frag.machine » Fri Feb 04, 2011 12:13 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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