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InsideQC Forums • View topic - Kill all monsters before changing level

Kill all monsters before changing level

Discuss programming in the QuakeC language.

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Kill all monsters before changing level

Postby JasonX » Wed Mar 16, 2011 5:43 pm

I want to ensure that all monsters in the level are dead before allowing the player to use the slipgate and go to the next level. Is this possible?
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Postby leileilol » Wed Mar 16, 2011 6:39 pm

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Postby mh » Wed Mar 16, 2011 7:38 pm

...and the fishies...
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Postby Error » Thu Mar 17, 2011 12:38 am

Easy. When you kill a monster add it to a variable... Then in the change level function, check if monsters killed are equal to monsters spawned... I'm horrible at explaining buy I did it in a mod of mine.

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Postby Supa » Thu Mar 17, 2011 12:51 am

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Postby Error » Thu Mar 17, 2011 5:37 am


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Postby c0burn » Sun Mar 20, 2011 9:58 pm

With the buggy zombies and fish it's pretty easy to fix in the QuakeC. I think URQP contains fixes for both of those issues.
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