by ooppee » Mon Mar 21, 2011 9:11 pm
Looking at the IT2_xxxx
Seems Mission Pack 2 added "IT2_" to bypass the limits?
In the id1 code - the armors were IT not IT2 and whenever they are called they care called through *other/targ*.items
In ID1 code it's: *other/targ*.items
In MP2 it's *other/targ*.items2
Think I may of been blind to a obvious way around this. I will give this a try and come back with the results.
[Edit]
Ok so yes that will indeed fix it. Seems the IT_GRAPPLE's value is the absolute MAX. I swapped their values (the IT_CLIGHTNING and IT_GRAPPLE) and everything worked. When I made it (impulse 9) give me the Grapple also - same bug came back. So "8388608" appears to be the absolute max you can have.
So when looking at that list - I can make the old ammo use IT2 to get more. So allows 24 options with IT_ maybe 24 options with IT2_? May just move the remaining powerups and ammo it IT2_ and edit their code to call *.items2 instead of *.items (leaving me at 21, Hipnotic adds in 3 more powerups - horn,wetsuit,empathy shield - meaning it *should* give me all it needs - they are too called with *.items2)