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InsideQC Forums • View topic - Improved Gibbable Corpses Tutorial, and "Semisolid"

Improved Gibbable Corpses Tutorial, and "Semisolid"

Discuss programming in the QuakeC language.

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Postby Wazat » Fri Apr 08, 2011 10:00 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Seven » Sat Apr 09, 2011 1:02 pm

Thank you for your reply Wazat.

My engine of choice is DarkPlaces.
I can shoot "over" the dead soldier body. But I must aim higher than straight to NOT hit the corpse.
If aiming on the floor is 0° and aim straight is 90°, then I must aim around 110° to NOT hit the corpse.
Standing 2-3 meters away from him while doing it.

It suprises me, that you dont have this issue, because I know you use DP as well...


Regarding your suggestions:
1.) bodyque_head.solid = SOLID_BBOX;
No difference to bodyque_head.solid = SOLID_SLIDEBOX;
2.) using setsize (bodyque_head, '-10 -10 -1', '10 10 10');
The corpse falls through the floor.


Anyway thank you for your time and effort.

Have a nice weekend :)
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Postby Lightning Hunter » Mon Apr 11, 2011 1:40 am

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Postby Wazat » Mon Apr 11, 2011 5:15 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Lightning Hunter » Mon Apr 11, 2011 5:32 am

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Postby Chip » Mon Apr 11, 2011 9:47 am





Fear not the dark, but what the dark hides.
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Postby Lightning Hunter » Mon Apr 11, 2011 3:20 pm

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Postby Chip » Mon Apr 11, 2011 4:23 pm





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Postby Lightning Hunter » Mon Apr 11, 2011 7:24 pm

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Postby Chip » Mon Apr 11, 2011 10:05 pm





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Postby Wazat » Tue Apr 12, 2011 12:54 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Wazat
 
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Joined: Fri Oct 15, 2004 9:50 pm
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Postby Lightning Hunter » Tue Apr 12, 2011 12:59 am

Ok, got it working. Seven seems to be right. You have to aim way above a corpse in order to shoot over it. This gets very annoying when you are trying to kill monsters behind a corpse. Also, corpses seem to fall through elevators. I'm using Qrack. You can download it here:
http://quakeone.com/qrack/dist/qrack2011_3299.zip

I don't think I'll use this until at least the corpse height can be reduced so you can fire over the bodies. I would actually be fine if some sort of universal height could be used on all corpses that was almost flat on the ground. This way, you would have to aim pretty low to hit them.

Edit: Something else I'm trying to figure out as well: I have a mod installed with Quake that randomizes the skins used for the Soldier. Basically, I simply added this below setmodel (self, "progs/soldier.mdl");

self.skin = random () * 10;

The problem with the gib mod is that the Soldier reverts back to the default skin "0" after death. My guess is that any mod that uses the second skin in the mdl file will also have this issue. Any way to fix this?
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Postby Wazat » Tue Apr 12, 2011 1:41 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Wazat » Tue Apr 12, 2011 2:06 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Lightning Hunter » Tue Apr 12, 2011 2:40 am

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