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InsideQC Forums • View topic - full screen menu

full screen menu

Discuss programming in the QuakeC language.

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full screen menu

Postby ajay » Fri Nov 05, 2004 6:17 pm

Is there a non-engine way of displaying a full-screen menu, so that one you pause the game you get a full screen still image.??
It's not important, but would be nice.
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Postby Wazat » Fri Nov 05, 2004 7:11 pm

Yes, I'm considering doing that with the Conquest menus, eventually...
I'm going to use entities that are .drawonlytoclient (an engine value to cut on network traffic) for the graphics. Unfortunately that still creates lots of entities, and you need some way to know what the player's screen size is...
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Spike » Fri Nov 05, 2004 7:21 pm

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Postby Supa » Sat Nov 06, 2004 12:23 am

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Postby Wazat » Sat Nov 06, 2004 12:45 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby leileilol » Sat Nov 06, 2004 2:24 am

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Postby Wazat » Sat Nov 06, 2004 4:27 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby leileilol » Sat Nov 06, 2004 4:53 pm

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Postby MauveBib » Sun Nov 07, 2004 10:03 pm

I have a graphical menu for did2, with an entity for each button using sprite TGAs, but as its an overhead view I dont have to worry about aligning them when you more your view.
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