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InsideQC Forums • View topic - How to set clipbrush to entity?

How to set clipbrush to entity?

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How to set clipbrush to entity?

Postby daemonicky » Fri May 06, 2011 5:01 pm

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Postby Arkage » Fri May 06, 2011 5:59 pm

Use a texture thats transparent?
or if you want it done in the qc you could just spawn an ent, set its size to what you want, its solid type to solid_bbox, give it a dummy model and set its owner to world and then it should have collisions and not be visable.
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Postby metlslime » Thu May 12, 2011 9:40 pm

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Re: How to set clipbrush to entity?

Postby Nahuel » Thu May 12, 2011 11:57 pm

hi, I am nahuel, I love quake and qc.
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