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InsideQC Forums • View topic - 3 Traclines, 1 Entity

3 Traclines, 1 Entity

Discuss programming in the QuakeC language.

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3 Traclines, 1 Entity

Postby Ghost_Fang » Fri May 20, 2011 6:48 pm

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Postby Error » Fri May 20, 2011 7:36 pm

yes, I had one entity fire about 72000 tracelines. Was silly and killed my pc.

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Postby necros » Fri May 20, 2011 10:49 pm

as error said, yes you can have multiple tracelines.

but a caveat to that: the variables traceline sets (trace_endpos, trace_ent, etc...) are globals, and subsequent tracelines will destroy the previous ones. you'll have to save them in your own variables if you need to use them again.

also, wtf 72k tracelines? :P
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Postby Ghost_Fang » Sat May 21, 2011 5:18 am

so can i make 3 floats and if each traceline is interrupted it sets a variable to each respective float? Thats what I'm aiming for.

if traceline 1 is less than the coded length, do this

if traceline 1 AND 2 are interrupted do this

if 1 2 and 3 are dont do anything.

thats my plan
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