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InsideQC Forums • View topic - Advanced Monsters

Advanced Monsters

Discuss programming in the QuakeC language.

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Advanced Monsters

Postby demnuh235 » Thu Jun 16, 2011 8:33 pm

Hello, i'd like to post my first mod. It's small and you've probably seen something like that, but i would be really grateful if you say if you like it or not.

The mod includes:
:arrow: Improved shamblers, with tractor beam instead of lightning, pulling you right under their claws
:arrow: Being near a zombie or being hit by one will cause your head to spin. Once your fear level is high enough, you'll suicide
:arrow: Grunts are replaced with allies, who can be interacted with by using impulse 30. Don't worry, they'll be enemies again soon
:arrow: Some minor weapons tweaks like thunderbolt kickbacks or pulls (change with impulse 31, use to jump higher) or grenades attracting enemies
:arrow: Demon's claws now confuse you, better avoid them

That's all, though that ain't much. Please take a look and send me some feedback.

Download: https://rs180tg.rapidshare.com/#!downlo ... gs.dat|437

P.S. there is a funny but undone feature called by using impulse 253, then reopening console and using impulse 32. It affects player, nails, weapons and enemies
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Re: Advanced Monsters

Postby Nahuel » Thu Jun 16, 2011 8:46 pm

the link doesn´t work in my computer :( :(
¿can you reupload the mod to a descent host like gamefront?
¿it´s posible?
:D :D
thanks!!!!!!!!!!
hi, I am nahuel, I love quake and qc.
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Postby demnuh235 » Thu Jun 16, 2011 10:12 pm

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Postby Nahuel » Thu Jun 16, 2011 10:48 pm

hi, I am nahuel, I love quake and qc.
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Postby demnuh235 » Thu Jun 16, 2011 10:51 pm

demnuh235
 
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Postby Karall » Fri Jun 17, 2011 11:36 am

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Postby demnuh235 » Fri Jun 17, 2011 10:00 pm

demnuh235
 
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Postby dreadlorde » Fri Jun 17, 2011 10:54 pm

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Postby demnuh235 » Sat Jun 18, 2011 7:35 am

Sure, after i clean it a little bit, for now it's very, very dirty and confusing
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Postby behind_you » Mon Jun 20, 2011 8:06 am

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Postby demnuh235 » Mon Jun 20, 2011 4:54 pm

Thanks :oops: I'm now working on knights riding fiends, and i also plan to make fishes pull you to the bottom, shamblers throwing smaller enemies at you and some ordinary enhances like better ogre's aiming :)
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