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InsideQC Forums • View topic - Mathlib v2

Mathlib v2

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Postby Dr. Shadowborg » Sat May 20, 2006 1:04 am



Quake Archive Mirror


Mathfrag Final.

Uses min, min3, max, max3, anglemod, randomvec, sqrt, pow.

Four weapons.

Piecemaker (replaces grenade launcher)
Mr. Smartypants (replaces super nailgun)
Ulysses DemiCannon (replaces supershotgun)
Forte Scale Blaster (replaces nailgun)

You can do whatever you want to with this Frik. :wink:

EDIT: above has been updated following the release of MathFrag Final. I'm not going to do any more on this, due to idea burnout.

Besides, I really should get back to Quake: Operation Hellsmash anyway.
Last edited by Dr. Shadowborg on Mon May 22, 2006 3:08 am, edited 2 times in total.
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Postby leileilol » Sat May 20, 2006 1:15 pm

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Postby FrikaC » Sat May 20, 2006 3:41 pm

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Postby Dr. Shadowborg » Sat May 20, 2006 6:18 pm

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Postby Dr. Shadowborg » Mon May 22, 2006 2:08 am

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Postby leileilol » Mon May 22, 2006 2:40 pm

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Postby Lardarse » Mon May 22, 2006 5:37 pm

Is that why it has the same bug as SoA, where the rebound always gets forced closer to the normal than it should be, because you are doing out_vector = in_vector - (normal * 2) and instead you need to do out_vector = in_vector + (normal * (normal * in_vector) * 2) (Thanks to div0 for helping me to work this out)

Also, the spawn weapon feels far too strong, but that's somehting that can be sorted out by almost anyone :-)
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Postby Dr. Shadowborg » Mon May 22, 2006 6:54 pm

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Postby Sajt » Mon May 22, 2006 9:36 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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