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InsideQC Forums • View topic - Traceline problem

Traceline problem

Discuss programming in the QuakeC language.

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Traceline problem

Postby venomus » Sat Jul 29, 2006 11:10 am

venomus
 
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Postby FrikaC » Sat Jul 29, 2006 11:29 am

FrikaC
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Postby venomus » Sat Jul 29, 2006 12:29 pm

Doesn't seem to make a difference. If I remove the trace_allsolid test entirely, then the third traceline fails to hit on the opposite side of the wall on its way back, i.e. trace_endpos = entrance . It's as if it can't detect any empty space on the other side of the wall.
venomus
 
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Postby venomus » Sat Jul 29, 2006 12:41 pm

I tried adjusting the initial distance from 15000 to 1500 and then 150, which seems to help in some cases. Looks like I might have to debug the engine to see whats happening.
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Postby venomus » Mon Aug 21, 2006 9:46 pm

Well it's been a long time coming (mainly because I put off trying to fix it and got on with other things, Quake related or not). But I'm now pretty sure that a traceline starting in solid will not work properly.

While I will do my best to try and understand the collision detection code (not a given), if anyone can prove me wrong and point to an example of working tracelines starting in solid I'd be interested in looking at them. Examples might be weapons that fire through walls like in counterstrike, I looked for weapon mods or similar with something like that but did not find any.
venomus
 
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