by gnounc » Sat Oct 22, 2011 8:20 am
You might want to allow finer adjustments the closer you get to the target.
Wide adjustments the farther out you are, then finer adjustments the closer you get, so by the time you get to the opponent you make sure to hit them,
but the overall angle isn't clearly sharp or jarring.
slowing how often the .think updates would likely be a cheap alternative.
Personally I stole ids homing missile code, and put it on a timer.
It shoots where you aim it for the first 10 quake time units, and only after that does the homing even kick in, at which point i sped it up to 600, giving it a nice sloooow
shot towards then enemy then WHIPOW straight to them. I should also admit i was imitating an effect I saw in a quake mod on youtube. I apologize for not being able to credit the vid, the effect looked much like the mortar in twisted metal 2.
my
gnounc's