void() player_run =
{
  if  (self.velocity_x  <= 0 )
   return;
else
   {
      self.frame = (self.frame + 1);
         
      if(self.frame == RUN_END)
         self.frame = RUN_START;
         
      self.anim_time = (self.anim_time + 0.1);
      return;
   }
};
			