Noticed some strange stuff regarding player connections to a server in my mod. Not sure if its by default, but I think parm10 is coded to be -1 when a client first connects? Seems when a new player connects they fit into the team that the client who previously left the server / vacated spot is, and are not treated like its the first connection.
Are the player slots in effect like a standard dynamic entity? I notice in clientdisconnect() some floats are set to zero, so that leads me to believe the entities paramaters are not wiped on the player leaving the server. Any input appreciated.