by ajay » Tue Mar 13, 2012 7:59 pm
My current mod, which is basically a wave gametype, cunningly hidden in a story, has avoided all this spawning malarky while I've been testing and just used teleporting monsters. It can't really stay like that, as it gets bigger and more complicated. This code is properly helpful, though, being a control freak with a 'story' to tell, I'll not be randomising