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InsideQC Forums • View topic - Help wanted-DP survival-horror game

Help wanted-DP survival-horror game

Discuss programming in the QuakeC language.

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Help wanted-DP survival-horror game

Postby That_Guy » Thu Aug 24, 2006 2:19 am

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Re: Help wanted-DP survival-horror game

Postby Tei » Thu Aug 24, 2006 9:57 am

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Postby That_Guy » Thu Aug 24, 2006 5:14 pm

Thanks, I hope we finish the whole thing

EDIT:

Image

Image

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here are some monster designs and the promo I scribbled then messed with in photoshop. and the last one is a untextured wood plank (the multicoloredness is the product of 3ds max)
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Postby FrikaC » Fri Aug 25, 2006 12:27 am

That is so totally cool.
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Postby Tei » Fri Aug 25, 2006 6:55 am

I whas wanting to make a "low tech" mod for years. I mean, quit superpowerfull weapons like nailgun, and add "nerfed" weapons. So combat become more hard and more realism. It smell like your mod will have this low tech feel AND horror games fear :D
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Postby That_Guy » Fri Aug 25, 2006 5:10 pm

indeed, all but three (or four) weapons will be melee, and most of those can and sometimes will break (but I have an idea on how that might not be fustrating). Not all "broken" weapons will be useless, like the bottle, when it breaks, it deals more damage...but once the katana (based off this cheap americana one I foolishly bought once) breaks, it does less damage and its range is shortened.

But I need some coders te help me out to see what I can & can't do with dp

UPDATE:

here's a few of the weapons I thought could be in my game...

.45 calibre handgun (limited range, has the most abundant ammo, decent stopping power)
shotgun (short range, wide spread, great stopping power)
hatchet (unbreakable, one handed)
wooden plank (breakable, two handed)
1 1/2' pvc pipe (breakable, onehanded)
3' steel pipe(unbreakable, two handed)
tazer (stuns enemies, onehanded, tends to short out)
35mm camera (stuns light sensitive enemies in the area, can help you navigate dark rooms, no film)
chainsaw (fan favorite, requires gasoline)
baseball bat (cheaply made, doesn't break, but does become damaged, when damaged (bent in reference to paranoia agent) does less damage)
glass shard (onehanded, breaks almost instantly after 5 or 6 uses)

that's just a few of the weapons I've thought about.

but I also need coders so I can figure out how to animate everything (because I'm going for the pov of Project Breakdown).
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Postby That_Guy » Mon Sep 04, 2006 10:29 pm

Here's some visuals...not much, but it's what we've got at the moment:

Image

Image

Image
Image
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Postby leileilol » Tue Sep 05, 2006 7:18 am

Focus less on concept and more on actual implementation - I failed to do so and
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Postby That_Guy » Tue Sep 05, 2006 10:42 am

well, I would, but we can't do much without a coder, because before we do anything, we have to see how the camera angle will work. and do we need a coder to put things in game?
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