by That_Guy » Fri Aug 25, 2006 5:10 pm
indeed, all but three (or four) weapons will be melee, and most of those can and sometimes will break (but I have an idea on how that might not be fustrating). Not all "broken" weapons will be useless, like the bottle, when it breaks, it deals more damage...but once the katana (based off this cheap americana one I foolishly bought once) breaks, it does less damage and its range is shortened.
But I need some coders te help me out to see what I can & can't do with dp
UPDATE:
here's a few of the weapons I thought could be in my game...
.45 calibre handgun (limited range, has the most abundant ammo, decent stopping power)
shotgun (short range, wide spread, great stopping power)
hatchet (unbreakable, one handed)
wooden plank (breakable, two handed)
1 1/2' pvc pipe (breakable, onehanded)
3' steel pipe(unbreakable, two handed)
tazer (stuns enemies, onehanded, tends to short out)
35mm camera (stuns light sensitive enemies in the area, can help you navigate dark rooms, no film)
chainsaw (fan favorite, requires gasoline)
baseball bat (cheaply made, doesn't break, but does become damaged, when damaged (bent in reference to paranoia agent) does less damage)
glass shard (onehanded, breaks almost instantly after 5 or 6 uses)
that's just a few of the weapons I've thought about.
but I also need coders so I can figure out how to animate everything (because I'm going for the pov of Project Breakdown).
