I'm every day more convinced that to make CSQC animations a REAL alternative to old style method it's needed a common effort of this community.
There's a guy (thanks for the hint Nahuel!) named ChristianIce (who, by the way, would like to register on inside3d forums so if any of the administrators could PM me I would be grateful!

), who started a first experiment with dpm model (but of course iqm would be usable too) and csqc animations, results are rather good but of course it needs improvement (most of all with gestat working, according to what he said).
You can find the thread here on .
No this week but the next I'll be on vacation for three weeks (yay!) so I give my availability in modeling, animating, little quakec (I've done a lot of tests on my own so I know a little what we're talking about) and most of all documentation knowledge to make a little project which clarifies one time for all the potentiality, the flaws, and how to accomplish this complicated task. Who wants to join let me know. I think that, in 2012, quake engines SHOULD have client side animations and they SHOULD be easy to implement