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InsideQC Forums • View topic - Bsp model placement

Bsp model placement

Discuss programming in the QuakeC language.

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Bsp model placement

Postby Error » Fri Sep 21, 2012 7:10 am

So what I've done is spawned 3 Bsp models in my level. When I place a new entity with the same "model" as the other, it offsets it to where the original model was placed. How do I get around that?

God I hope that made sense... I'm extremely tired.

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Re: Bsp model placement

Postby r00k » Fri Sep 21, 2012 3:21 pm

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Re: Bsp model placement

Postby Error » Sat Sep 22, 2012 2:01 am

It's not a seperatedly compiled Bsp model. It's an entity that's using the same model as a map defined entity.

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Re: Bsp model placement

Postby Error » Sat Sep 22, 2012 8:40 am

Nevermind. I solved it by using precompiled Bsp models. The original way was giving me too much pain.

Thanks anyways.

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Re: Bsp model placement

Postby r00k » Sat Sep 22, 2012 1:13 pm

This gives me an idea to make a mini map in quakeC by taking a map and shrinking it down to 10% and spawning it in front of the player ;)
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Re: Bsp model placement

Postby gnounc » Sat Sep 22, 2012 6:09 pm

ala splinter cell?

a few people were discussing taking the map bsp, removing the roof, and flattening it to make a gta esque minimap a while ago.
i believe it was baker and mh.
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Re: Bsp model placement

Postby Error » Sat Sep 22, 2012 9:20 pm

I'm making a hex grid turn based tactics style mod. Been playing a lot of board games recently.

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