by frag.machine » Thu Nov 30, 2006 11:04 pm
So, you want something really COOL but not done yet ?
A much needed feature to any game engine (not Quake only) is text-to-speech support. You know, let's say you're doing a RPG game, and there are lots of NPC's. With current engines, you either restrain the dialogues to boring text only, or you need to embbed a ton of wav/ogg/mp3 files with prerecorded speechs (which is usually another problem to small mod teams to create). With text-to-speech support (in the particular case of the Quake engine, through a simple QC built-in function) and a couple different voices you could offer to the modder a lot of opportunities, like creating sentences on-the-fly using the player name, or his score, or his inventory or anything else.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)