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InsideQC Forums • View topic - create/read external file.

create/read external file.

Discuss programming in the QuakeC language.

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create/read external file.

Postby endercraft4 » Mon May 27, 2013 12:34 pm

can quake read an external file ("file/monsterstats")
i want to check if file exists and if not create it.
if the file does exist then it will read var from the file. (health, name)
then assign those stats to it's own.
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Re: create/read external file.

Postby Spike » Mon May 27, 2013 4:51 pm

research frik_file
.
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Re: create/read external file.

Postby endercraft4 » Thu May 30, 2013 2:56 am

thanks.
doe anyone know how to set the player to alive after he died.
ive got the player respawning in singleplayer. but he just lay on the ground dead.
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Re: create/read external file.

Postby gnounc » Thu May 30, 2013 4:18 am

my
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Re: create/read external file.

Postby endercraft4 » Thu May 30, 2013 4:39 am

my mod is based on bioshock.
here is the link.
http://www.moddb.com/games/bioquake
thanks. its working. now when the player dies he is respawned at the beginning of the map. but with half of the max health.
ill change it to the latest check point later.
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Re: create/read external file.

Postby gnounc » Thu May 30, 2013 7:44 am

why does your page say you're looking for a unity coder?
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Re: create/read external file.

Postby endercraft4 » Thu May 30, 2013 10:18 pm

The main version will be for quake. But I wanted to also make it in unity for pc.
I've been trying to learn unityscript ( like java) but it kinda difficult.
I'm coding the quake version, makeing the models, and most levels.
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Re: create/read external file.

Postby leileilol » Fri Jun 07, 2013 10:52 pm

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