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InsideQC Forums • View topic - Need some QuakeC Help

Need some QuakeC Help

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Need some QuakeC Help

Postby hawkins83 » Thu Oct 19, 2006 7:20 pm

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Postby Spike » Fri Oct 20, 2006 12:20 am

.
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Postby hawkins83 » Fri Oct 20, 2006 12:50 pm

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Postby hawkins83 » Fri Oct 20, 2006 6:45 pm

(01:39:56 PM) Hawk: void() player_axe1;
(01:39:56 PM) Hawk: void() player_axeb1;
(01:39:56 PM) Hawk: void() player_axec1;
(01:39:56 PM) Hawk: void() player_axed1;
(01:39:56 PM) Hawk: void() player_shot1;
(01:39:56 PM) Hawk: void() player_nail1;
(01:39:56 PM) Hawk: void() player_light1;
(01:39:56 PM) Hawk: void() player_rocket1;
(01:39:56 PM) Hawk: void() player_mossberg;
(01:39:56 PM) Hawk: void() player_reload_mossberg;
(01:39:57 PM) Hawk: void() player_mp5a;
(01:39:57 PM) Hawk: void() player_mp5f;
(01:39:57 PM) Hawk: void() player_mp5g;
(01:39:57 PM) Hawk: void() player_reload_mp5;
(01:39:57 PM) Hawk: void() player_mp5_switch;
(01:39:57 PM) Hawk: void() player_mp5sda;
(01:39:57 PM) Hawk: void() player_mp5sdf;
(01:39:57 PM) Hawk: void() player_mp5sdg;
(01:39:57 PM) Hawk: void() player_reload_mp5sd;
(01:39:57 PM) Hawk: void() player_mp5sd_switch;
(01:39:57 PM) Hawk: void() player_mk23a;
(01:39:57 PM) Hawk: void() player_mk23b;
(01:39:57 PM) Hawk: void() player_reload_mk23;
(01:39:57 PM) Hawk: void() player_reload_m16;
(01:39:57 PM) Hawk: void() player_m16a;
(01:39:57 PM) Hawk: void() player_m16b;
(01:39:57 PM) Hawk: void() player_m16_grenade;
(01:39:57 PM) Hawk: void() player_raw;
(01:39:57 PM) Hawk: void() player_kbar;
(01:39:57 PM) Hawk: void() player_hgrenade;
(01:39:57 PM) Hawk: void() player_assaultshotgun;
(01:39:57 PM) Hawk: void() player_reload_psg1;
(01:39:57 PM) Hawk: void() player_reload_barrett;
(01:39:57 PM) Hawk: void() player_psg1;
(01:39:57 PM) Hawk: void() player_barrett;
(01:39:57 PM) Hawk: void() player_m60;
(01:39:57 PM) Hawk: void() player_reload_m60;
(01:39:57 PM) Hawk: void() player_m60_winchester;
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Postby FrikaC » Sat Oct 21, 2006 8:55 am

Those are the prototypes. Where are they actually defined? Surely the tutorial explains (/me doesn't want to look at it, butr will if he must)
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Postby hawkins83 » Sat Oct 21, 2006 3:23 pm

Never mind it works. I need a good free photo editor for pcx files now
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Postby scar3crow » Sat Oct 21, 2006 5:35 pm

GIMP is free iirc, just google it, should be on sourceforge or similar.
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Postby hawkins83 » Sat Oct 21, 2006 6:48 pm

Yea i got gimp, but when i convert it to a .lmp the color is fucked up
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Postby hawkins83 » Sat Oct 21, 2006 6:51 pm

I want to make a VIP gamemode, like in Americas Army.
I was thinking i could base the code of this, http://minion.planetquake.gamespy.com// ... /radio.htm. So the first person that joins the server becomes the vip and the escort team has to get the vip to a certain spot on the map.
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Postby scar3crow » Sat Oct 21, 2006 7:14 pm

regarding the lmp color, sounds like you might be in need of Fimg, Frik's image editor which is apparently very useful for modders of Quake. http://qexpo.quakedev.com/uploaded/8/fimg_v017.zip
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Postby xaGe » Sun Oct 22, 2006 6:21 am

Last edited by xaGe on Fri Oct 27, 2006 1:02 am, edited 2 times in total.
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Postby r00k » Thu Oct 26, 2006 11:11 pm

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