Well, I deleted all of the old monsters from Quake since they weren't needed, and then got to work. First I made the bot base. I wrote a completely new spawn function to where the bot doesn't spawn until the player walks into a trigger tied to the bot entity. Really my reason for doing this is to save ram since my mod is for the PSP. So instead of the bots just standing around the level waiting for the player, they spawn when the player walks into the trigger. so they don't take up as much memory usage. Anyways, my spawn function *sort of* works. But really my main problem right now is that when the bot sees a player, he runs up to them and does nothing. Now, he's based off the soldier code, so what he should do is start shooting/running towards the player. So my main problem here is that the bot doesn't want to attack the player...
Now I have thought of the number of reasons as to why this doesn't work, as well as re-went through all of the forum pages looking for similar problems. The one thing that I could come up with is that the players hitbox/size has changed. I heard this makes the monsters not want to attack the player, but I looked through all of my code and compared it to fresh QC and all of the view off sets and hitbox sizes are the same..

So if anyone could think of a reason as to why this isn't working it would be great! I've been in the IRC getting help for a couple says now getting help for all of this. Thanks to everyone who has helped me so far!
