
1) For some reason, I seem to be unable to enable (sorry for the redundancy) fog in Darkplaces. It used to work fine and now, well, it doesn't. I use the "fog" command, by the way. Any suggestion as to why it could suddenly stop working. I have installed a clean copy of quake with a new version of DP and it still doesn't work...
2) Newbie alert... How exactly do you use the DP extensions? I found for example the following:
//DP_TE_SPARK
//idea: LordHavoc
//darkplaces implementation: LordHavoc
//builtin definitions:
void(vector org, vector vel, float howmany) te_spark = #411;
//temp entity definitions:
//float TE_SPARK = 51;
//protocol:
//vector origin
//byte xvelocity (-128 to 127)
//byte yvelocity (-128 to 127)
//byte zvelocity (-128 to 127)
//byte count (number of sparks)
//description:
//creates a shower of sparks and a smoke puff.
I'd like to create an entity that has smoke coming out of it... Is that the part I should look at? Is there an easy way to implement it into QC and have an entity attached to it?
Thanks in advance!
