I have a map with a room where I want a different gravity value from the rest. Anything inside this room - players, monsters, grenades, gibs, lava balls, you name it - must be affected, even if the entity comes from another part of the map (ex: teleported). I tried just setting the .gravity field to the entities inside the room, but apparently it only works for players, everything else is forced back to 0 by the engine (FTEQW, by the way - hello there, Spike

). Setting the sv_gravity cvar obviously is not an acceptable solution because would affect entities OUTSIDE the room.
Any suggestions ? As I said, I am using FTEQW and I'm OK with a solution that works only on it (I kinda gave up on Darkplaces at least for this project).